"You wish to be liked. I wish simply to be. One day you will know what that means, perhaps. And you will smile. Not against me. But with me." - John Fowles
The skeleton for my stories began forming as early as 14 years old. I wondered what the future held for humanity, and whether we would travel into space. I idolized Isaac Asimov, Arthur C. Clarke, and Paul O. Williams alongside J.R.R. Tolkein, C.S. Lewis, and Stephen R. Donaldson. As I grew, I came to appreciate the sparse styles of Hemingway, Bukowski, and Faulkner. So when I followed humanity into the future, it was a combination of science fiction and fantasy elements that trickled into the stories I uncovered - and anything I wrote down was filtered to mostly only the important details.
My musings took me many years into the future, following humans as they discovered an anomaly in the sun that would cause it to enter its “red giant” phase much sooner than anyone could have expected, then out into space. I learned that the people of Earth lost contact with one another initially after their exodus, and began warring when they finally had the technology to easily meet up again. I also learned of another people from the Horsehead Nebula who took advantage of the humans and their bickering in an attempt to rule them. It was through the plans of those other people that I discovered the first thread I could turn into a real story.
The tale originally began with a conspiracy that a middle-aged governmental figure unwittingly became embroiled in – ending with six judicial figures being murdered by a traitor to humanity. As I unraveled the mystery surrounding all of those events I came across yet another group of people from a planet in our very own galaxy. The planet was called Maxar and its inhabitants seemed to be stuck in a feudal stage.
Maxar linked everything together and I discovered it had an incredible history – complete with prophecies about great heroes, war between rival kingdoms, and a dark secret it held which could only serve as a warning. Among the humans, my middle-aged governmental figure had transformed into the future equivalent of a police detective in his thirties, and I modeled his personality after a friend of mine with autism – the friend had tragically passed away around that time and I wanted to honor him in a way he would have liked. The detective was Gand Victorean and as I explored his story I came across characters and arcs I couldn’t ignore so I fleshed them out into three distinct timelines: the events surrounding the Guild’s formation, the events surrounding a prophesied hero on Maxar, and the events surrounding the deaths of the justices.
I've been lucky to meet and become friends with a vast and diverse array of people, all of whom are very important to me. That's why you'll see characters who are just as diverse, both racially and sexually. It is important to me that I reflect what I see in my life, and how I feel about it, as accurately as I can on the page - but (hopefully) without calling too much attention to those details.
Important Note: I haven't found a good way to make the map of Maxar look good on small screens yet, my apologies!
Earth's Sun Goes Red Giant
At some point between 2300-2500 A.D. human scientists discovered an anomaly in the sun’s makeup. After some trial and error they discovered that the anomaly was causing a chain reaction that was destroying the internal balance of the star. They could not predict how quickly the sun would expand and emit its fuel but they knew that it would expand far enough to consume the Earth and that it would be within enough of a time frame to affect humanity. As a result, the humans began to build the necessary technology to accomplish four things:
- Locate planets as close by as possible which fell into the “sweet spot” for sustaining human life with some transformation.
- Build the machines necessary to transform the planets for the humans after their travel through space.
- Travel through space in ships large enough to support a large city’s worth of life.
- Find a way to support an entire large city’s worth of life in an enclosed machine – be that a sustainable biosphere or a way to suspend animation with timed wake up points.
The humans monitored the sun and over several hundred years noticed it burning its fuel quicker and quicker due to the anomaly. As they built the technology and the ships, scientists located three planets to colonize. Finally, they had three ships to take a million people each, one for each planet. By then, the Earth had coalesced into a single government which voted on people to take for the first move (themselves exempted). The government voted to only bring atheists, which at that point in human history was not seen as controversial. However, one of the world’s religious leaders took this snub to heart and set his people about locating and building their way off the planet. He was successful.
The three ships worth of humans headed into space, frozen in suspended animation since that proved to be a more efficient way instead of going through generations of families. The ship built by the religious leader also headed into space with 50,000 people.
Tessyas & New Planets
When the ship with the religious humans reached its planet, the leader set up several different laws and rules. He indicated that they had faltered in their faith and that the rest of humanity had rejected them, considering them unworthy of inclusion. He forbade space travel, instead stating that when the other humans were ready to include them, they would arrive and welcome them back to society. So the people of the planet, named Tessyas, lived their lives peacefully.
The first three planets colonized by the other humans were called Cratton, Velopa, and Gastel. The humans that landed on the planet Velopa discovered that it contained a new element the Earth had not possessed. After testing, scientists confirmed that the new element, a metal, could also be used as fuel. It was named after the scientist who made and then verified that theory: (Jamis) Orue. Orue burned efficiently and cleanly while providing more power, allowing the humans to remain in contact with one another much better than they could have. The planets did not have peaceful relationships, however, and the only people who got along were smugglers. Before they could utilize Orue to get back to Earth and take more people off they learned the horrible truth: The ships that headed back contained a few remaining humans who relayed information that the sun had already expanded during their travel to the planets. There no longer was anything left on Earth.
Another group of intelligent beings known as Gaians eventually located Tessyas. The leader of the Gaians at that time was the most celebrated one in their history: Madi Ganmel. While Gaians were vastly more advanced than the humans, Ganmel was vastly more advanced than all other Gaians. He took first-hand control of the operation on Tessyas, discovering their belief in the supernatural and using that to exploit them.
Ganmel infiltrated the human societies through his exploitation, which had branched out beyond their three separate areas. The Gaians began taking over the planetary governments so that they would have key leaders in place to vote for assimilation: The Gaian people had advanced so much that their main goal was to absorb the cultures of other races and make those histories, technologies, and lifestyles their own. Though they were nonviolent, they had become incredibly efficient at these sort of takeovers.
A child from Tessyas, Davi Ristian, grew up and rejected his parents, becoming a smuggler. In that role, Ristian was able to see how the different planets were acting. He and his crew eventually figured out what was going on, making a trip back to Tessyas to confirm. As soon as he found out what the Gaians were up to he rallied the other smugglers to convince the planetary governments of the danger. Though it took a while, the smugglers were successful in uniting humanity against the Gaians. Ristian tracked Ganmel down and the two fought. Ristian defeated Ganmel and ended the invasion.
As a result of Ristian’s efforts, the descendants of Earth decided to get together and form a universal government to keep something like the Gaian invasion from happening again, and also to put an end to the inter-human wars. As a result, the Galactic Guild of Enforcement was formed.
The Guild set about rules for trade, law, education, and other keystones of civilization. The various planets cooperated and the fighting amongst humans fell to being almost non-existent. Order and advancement propelled the humans forward. Eventually, a Gaian impostor tried to enact revenge – he ultimately failed but it made the humans, who had started calling themselves “Terrans,” aware that there were still Gaians around. After several failed attempts, though, they dropped out of the public consciousness.
One of the unfortunate coincidences that arose from the formation of the Guild was that smugglers became enemies of the state – even though they were essentially responsible for the pulling together of humanity. The new laws kept planetary trade low, and since smugglers needed to go lower than that they inevitably turned to theft and other crimes.
A particularly inventive and slippery group of smugglers arose, going by the name Atreoloun. They attracted the attention of a formidable Guild Enforcement Captain, Tervin Andreius. It was his personal mission to take the smuggling ring out due to their flaunting of the universal laws. Andreius ended up tracking his quarry successfully. When Andreius attacked, the crew of the Atreoloun reacted quickly enough to get into their escape pods. Andreius saw the explosion but somehow missed the escape pods as they jettisoned and they got away.
A Tale of Warring Tribes
The tribes on Maxar began worshiping the Gods around the same time that Andreius destroyed the Atreoloun. One tribe, lead by a man named Eton Chraitag, took up residence on Velgarn. Another, lead by a man named Me’Tosha Jinoth began to civilize the island to the south of the main land mass known as Pleridia. That island ended up being named after Me’Tosha Jinoth. The final tribe, named after its original leader Artak Radjn, was now lead by a man named Dia Züris. Züris had an advisor named Mivoss Tirada, and the two began to disagree as time wore on. Züris ended up betraying and killing Tirada’s wife. Tirada killed Züris in retribution, which began a feud that would last generations. Some time after this expansion and beginnings of civilization, the Gods delivered the Restoration Prophecy.
Dia Varis, the son of Züris, grew up and created his own kingdom, as did Mivoss Tirada. Varis settled in southwestern Pleridia, the exact opposite of Tirada. Eton Chraitag’s daughter, Aeonaendus, married Daeyredar Elorius and though they had three children, their oldest son became the first true King of Velgarn: Daenodus Elorius. Me’Tosha Jinoth had a son named Orgulessia who honored his father by taking the surname of Me’Tosha. However, he assumed the name of Orgulsha – a condensing of both names – while ruing. This trend continued through all of the Jinnese rulers.
Over several hundred years, the Diazürians and Tiraidans waged war while the Chraitags and Jinnese kept out of events. One Chraitag decided to interfere after a particularly bad battle in what is now called Yoran: Silenodus Elorius, who would later become the last King of the Elorius line, helped the Tiraidans defeat their foes. For bravery in combat, Silendous granted Yoran to a man named Amdreth Toria, additionally giving him the sword Candris Evilslayer. The sword was one of two forged by the Gods and handed down when the people of Maxar began worshiping them. After the defeat, the Diazürians forged a peace pact with the Tiraidans that stood until the time of Tiross Tirada.
Two decades prior to the culmination of the Prophecy, a terrible earthquake struck the Velgarn peninsula. The disaster ruined the capital city and also created deep fissures which swallowed up most of the land. The history books are unclear whether a conflict between the Chraitags and Jinnese people had any role to play in the quake but it does not make note of any survivors.
Several hundred years after the culmination of the prophecy, the Terrans were made aware of Maxar’s existence. The Guild wasn’t able to prepare for what they found on the planet, requiring several trips and multiple investigators to gather its history and to make sense of the situation.